3Ds Max 9 Training Course on DVD with VIZ
Let our instructor led video based 3Ds Max 9 training course brings your 3D film effects to the
big screen. Create realistic characters for a top-selling game. Create rich and complex design visualization. Learn about 3D animation, rendering and modeling for video games , design
visualization projects, and how visual effects artists maximize their productivity and tackle challenging animation projects.
With 19 hours of training and tutorials, this DVD set covers everything you need to know to start using all of 3DS Max's tools. Lessons are organized starting with simple concepts and
goes on to advanced. We cover all the main features of 3D Studio Max, including the interface, modeling, modifiers, materials, maps, lights, cameras, animation, rendering and much more.
3Ds Max 9 Training
- Learn at you own pace and at your own time
- Full Mutli Media training course on DVD
- Beginner to Advance levels
296 Lessons Over 20 Hours Actual Videos are 1024 x 768
This tutorial series is divided into 3 sections. Modeling, Materials and Lighting, Animation and Scene Assembly.
Instructor:
Ted Boardman, an Autodesk 3ds Max training consultant and Autodesk Certified Trainer. Ted's
training increases productivity and efficiency in the 3ds Max pipeline for both new and seasoned users by focusing on critical
fundamental workflow techniques and has helped provide training and support for clients range from disciplines in architecture,
aerospace and manufacturing, television, to computer gaming. Ted has authored nearly a dozen 3ds Max and VIZ books, including the current 3ds Max 8 Fundamentals by New Riders Publishing.
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Set of Six 3D Studio Max 9 with VIZ Training DVDs
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4d3d9s
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$279.00
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Training Course Content covers the following
Getting Organized Introduction Introduction to the Project Concept: Project Organization Overview of User Interface Project Organization Display and System Units Setup
Adjust the Home Grid in Viewports Save a Prototype file Backup files Increment File Names when Saving Hold and Fetch Object Organization Giving Logical Names to Objects
Select objects quickly and efficiently Select objects by the name you assigned Objects by the names you assigned Organize Objects by Layer Organize Objects by Group
Reference Coordinate Systems Workspace Coordinate Systems View RCS Screen RCS World RCS Local RCS Pick RCS Alignment tools Align to View Align bounding boxes
Align centers of bounding boxes to start Align to extremes of bounding boxes Align Pivots Align Local Reference Coordinate Systems Align Surfaces to Surfaces
2D and 3D Objects Efficiency and Flexibility Primitive Objects 3D Primitive objects Align 3D objects in space 2D Primitive shapes Positioning objects accurately Creating Clone Objects
Transform and clone objects Introduction to Compound Shapes Creating Compound Shapes Using Splines for other Shapes Sub Object Editing Editing Vertices and Segments Hold and Fetch
Vertex Tangency
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