AutoDesk 3Ds Max 2011 training Course on DVD
Our instructor led video based training course will teach you
about the features and functions of Autodesk 3ds Max and Autodesk 3DS Max Design. Follow the workflow of producing 3D animations, cover pre-production planning, apply materials and
light scenes, animate cameras and objects, assemble short sequences, utilize Lighting Analysis tools in Design, and avoid long render times.
You will learn about integrated 3D modeling, animation, rendering, and compositing that enable artists and designers to more quickly ramp up for production. The two versions share core technology and features, but
offer differentiated experiences and specialized toolsets for game developers, visual effects artists, and graphic designers on the one hand, and architects, designers, engineers, and
visualization specialists on the other.
Our step by step approach covers from the beginner topics to the advance elements. Whether you're a beginner looking for 3D basics or a full-fledged animator seeking creative new ways to
catch everyone's attention, this training is for you.
Autodesk 3ds Max 2011 has the following new and enhanced features: 
- Slate, a new node-based material editor that enables artists to more easily visualize and edit material component relationships
- Quicksilver hardware renderer, a new multithreaded rendering engine that uses both the central processing unit (CPU) and the graphics processing unit (GPU), and can achieve up to 10 times
faster rendering than traditional techniques on common graphics cards
- Ability to view many 3ds Max texture maps and materials in the viewport to help develop and refine scenes in a higher-fidelity interactive display environment — without the constant need to re-render
- Extended Graphite modeling and Viewport Canvas toolsets for 3D and 2D painting of textures directly in the viewport, along with the ability to paint with object brushes to help create geometry within a scene
Course Contains
10 hours
of training
Exercise files
included
Instructor Led Video Training:
Steven Schain
Windows Compatible
XP, Vista and Windows 7
AutoDesk 3Ds Max 2011 and Design Training DVD Course Outline
Getting Started
Course Introduction Learning Objectives Configure 3ds Max and 3ds Max Design Units Setup Set Display Units to Architectural Project Setup Create Prototype File Default UI and Presets
Maximizing the Workspace User Interface and Default Presets
Pre-Production
The Storyboard as a Graphical Outline Sketch Style Storyboard Sample Storyboard Scene Level of Detail Level of Detail File Output Output for Print/Web Still Image Output
Output of Animations Animation Output Working with Layers
Modeling
Open 2D Shapes Incremental Files Cloning Shapes Outline Shapes Attaching Shapes Closed 2D Shapes Trim and Weld Fillet Vertex Mesh and Poly Objects Editable Poly Object Type
Convert Object Type Graphite Modeling Tools Paint Deform Tool 2D and 3D Objects Compound Objects ShapeMerge Align Road More Editable Poly Merge Objects Introduction to Caddies
Modeling Windows Modeling a Window Frame Modeling a Window Pane Modifiers and Modifier Stack Object Space Modifiers Bevel Profile Modifier Edit Shape Stacking Modifiers Edit Modifiers
World Space Modifier Map scalar modifier
Materials
Slate Material Editor Schematic Material creation Arch & Design Material Shaders Create a Material Assign a Material Map Patterns Simulate Geometry Set Transparency Mapping
Tiles Map
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