AutoDesk 3Ds Max 2012 training Course on DVD
With more than 13 hours of video based training, our instructor-led dvd for AutoDesk's 3ds Max 2012 and 3ds Max Design helps you work more 3ds
Max 2012 to create higher-quality results in less time. The course will help you get started as you learn to work with the various tools for 3D modeling, animation, rendering, compositing and pre-production
planning. The training for 3ds Max 2012 will take you through more advanced topics as you learn how to apply materials and light scenes, animate cameras and objects, assemble short sequences,
avoid long render times, and leverage the lighting analysis tools in 3ds Max Design.
Our instructor led video based training course will teach you about the features and functions of Autodesk 3ds Max and Autodesk 3DS Max Design. Follow the workflow of producing 3D
animations, cover pre-production planning, apply materials and light scenes, animate cameras and objects, assemble short sequences, utilize Lighting Analysis tools in Design, and avoid long render times.
Our step by step approach covers 3ds Max 2012 from the beginner topics to the advance elements. Whether you're a novice looking for 3D basics or a full-fledged animator seeking
creative new ways to catch everyone's attention, our AutoDesk 3DS Max 2012 training program on dvd is for you.
Autodesk 3ds Max 2012 has the following new and enhanced features: 
The new Nitrous Accelerated Graphics Core takes advantage of both GPUs and multicore workstations to allow for a more responsive viewport display , smother workflow, and is able to handle larger data sets with more
interactivity. Nitrous provides a render-quality display environment that supports unlimited lights, soft shadows, screen-space ambient occlusion, tone-mapping, and improved transparency.
Additional enhancements to 3ds Max 2012 include its sculpting and painting toolsets, including a new Least Squares Conformal Mapping-based UV unwrap workflow and a
new Clone brush that allows users to sample from anywhere on the screen in order to paint bitmaps.
Course Contains
13 hours
of training
Exercise files
included
Instructor Led Video Training:
Steven Schain
Windows Compatible
XP, Vista and Windows 7
AutoDesk 3DS Max 2012 and 3DS Design Training DVD Course Outline
Getting Started
Course Introduction Learning Objectives Configuring 3ds Max and 3ds Max Design Setting Up Units Setting Display Units to Architectural Assigning a Project Folder Creating a Prototype File
Configuring the Default UI and Presets Maximizing the Workspace Synchronizing the User Interface and Default Presets Accessing the Help System Understanding Object Interaction
Pre-Production and Planning
Pre-Planning the Production Developing the Storyboard Sketch Style Examining a Sample Storyboard Planning Scene Level of Detail Understanding Level of Detail Planning File Output
Outputting for Print/Web Reviewing Still Image Types Examining Animation Output Reviewing Animation Output Types Working with Layers Previsualizing a Scene
Configuring In Viewport Previsualization with Nitrous
Modeling
Modeling in 3ds Max Understanding Shapes Saving Incremental Files Cloning Shapes Creating Outline Shapes Attaching Shapes Editing Closed 2D Shapes Trimming and Welding Splines
Filleting a Vertex Understanding Mesh and Poly Objects Discovering the Editable Poly Object Type Converting Object Types Learning the Graphite Modeling Tools Working with the Paint Deform Tool
Using the Conform Paint Tool Understanding 2D and 3D Objects Introducing Compound Objects Working with ProBoolean Using Shapemerge Aligning the Road Exploring More Editable Poly
Merging Objects Working with Caddies Modeling Windows Modeling a Window Frame Modeling a Window Pane Examining Modifiers and the Modifier Stack Learning About Object Space Modifiers
Adding a Bevel Profile Modifier Editing 2D Shapes Stacking Modifiers Editing Modifiers Understanding World Space Modifiers Editing the Map Scalar Modifier Understanding Object Painting
Painting a Scene Discovering AEC Objects Building with AEC Walls Installing a Door Adding Windows Modeling - Best Practices
Materials
Introducing Materials Understanding the Slate Material Editor Creating Schematic Materials Learning the Arch & Design Material Adjusting Shaders Editing Reflectivity Assigning a Material
Using Map Patterns Simulating Geometry Setting Transparency Calculating map sizes Creating a Tile Map Determining Map Coverage Adding a UVW Map Modifier Working with Unwrap UVW
Working with Multiple Materials Discovering the Multi/Sub-Object Material Setting Material ID's Editing Material ID's Assigning a Multi/Sub-Object Material Understanding Blend and Masks
Using a Blend Material Masking with Materials Understanding Substance Textures Working with Substance Textures Discovering Material Libraries Understanding Autodesk Materials Libraries
Using an Autodesk Library Material Creating a New Library
Lighting
Learning Direct and Indirect Light Discovering Daylight Placing a Daylight System Adjusting Location Adjusting Physical Sky Understanding Photometric Lights Enabling Streetlights in a Scene
Changing Photometric Light Presets Understanding Indirect Light Calculating Indirect Illumination Working with Final Gather Setting Final Gather Bounces Using Sky Portals
Learning about Global Illumination Setting Interior Night Lighting Using Photometric Web Files Enabling Global Illumination
Rendering
Introducing Rendering Learning About Still Images Understanding Still Image Resolution Rendering Still Images Setting Render Presets Understanding Still Image File Types
Choosing Still Image File Types Rendering Animations Understanding Image Resolution for Animations Setting Animation Resolution Understanding Animation File Types Creating a Preview Animation
Rendering Sequential Images Using the RAM Player Saving with Animation CoDecs Discovering iRay Visualizing Realistic Lighting with iRay
Cameras
Understanding the Camera's Importance Discovering Traditional Camera Shots Learning Effective Camera Distance Changing Viewer Distance Discovering Depth of Field
Adding Depth of Field to Control Focus Understanding Camera Angles Adjusting Camera Angles Discovering Composition Essentials Learning the Rule of Thirds Implementing the Rule of Thirds
Discovering Diagonals Establishing Diagonals Understanding Animation Concepts Discovering Object Animation Exploring Keyframe Animation Keyframing a Moving Object Understanding Path Animation
Animating on a Path Understanding Velocity Control Applying an Ease Curve Learning Camera Animation Basics Separating Camera Position and Rotation Control Animating a Dummy on a Path
Linking a Hierarchy
Effects and Dynamics
Understanding Particle Effects Creating a Particle Flow Discovering 3ds Max Dynamics Simulating Rigid Bodies Draping a Tablecloth Using Render Effects Activating Mental Ray Camera Glare
Adding a Volume Fire Effect
IK and Rigging
Discovering IK Rigging a Mechanical Assembly Introducing Character Animation Toolkit Creating a CAT Rig Scripting Understanding Maxscript Creating Scripted Objects Introducing Scene Assembly
Learning the Concept of Short Scenes Discovering Video Post Using the Video Post Queue Indicating Change of Time or Place Adding a Crossfade Transition Using Image Layers
Understanding Scene Layering Rendering with Passes Learning about Autodesk Composite Compositing Multiple Layers
Output
Considering Final Output Understanding Scene States Setting up Scene States for Rendering Understanding Batch Rendering Configuring a Batch Rendering Queue Configuring a Batch Rendering Queue
Understanding Print Resolution Controlling Print Size Exploring Gamma Correction Setting Gamma Correction Creating Special Image Types Discovering the Panorama Exporter Creating a Panorama File
Outputting for Cinema Saving OpenEXR Files
LEED Lighting Analysis
Introducing Lighting Analysis Understanding Lighting Analysis Learning Who Uses Lighting Analysis Discovering How Lighting Analysis is Used Identifying Lighting Analysis Integration
Introducing LEED Certification Understanding LEED Certification Validating LEED Lighting Discovering the Lighting Analysis UI Using the Lighting Analysis Menu
Working with the Lighting Analysis Assistant Identifying Issues for Lighting Analysis Examining Scene and Modeling Issues Building to Scale Understanding 3D Lighting Design
Examining Real World Lighting
Lighting the Scene
Understanding Lighting Preparation Creating a Ground Plane Discovering the Daylight System Adding a Daylight System Configuring the Daylight System Exploring Skylight Portals
Adjusting Exposure Control
Scene Materials
Understanding Scene Materials Identifying Scene Materials Creating Material for the Ground Plane Adding Beige Wall Paint Material Adjusting The BRDF Function Curve
Exploring Window and Frame Materials Using The Multi/Sub-Object Material Adding an Autodesk Material Glazing for Windows Applying an Autodesk Material Metal for the Window Frames
Lighting Analysis for Presentation
Introducing Lighting Analysis for Presentation Understanding Lighting Analysis Tools Using the Lighting Analysis Assistant Incorporating Light Meters Configuring Lighting Analysis Image Overlay
Rendering an Analysis
Rendering a Complete Analysis Adjusting Exposure Configuring Mental Ray Setting Common Rendering Settings Rendering a Final Image
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