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AutoDesk 3Ds Max 2012 training Course on DVD

Netwind Learning Center 3ds studio maxWith more than 13 hours of video based training, our instructor-led dvd for AutoDesk's 3ds Max 2012 and 3ds Max Design helps you work more 3ds Max 2012 to create higher-quality results in less time. The course will help you get started as you learn to work with the various tools for 3D modeling, animation, rendering, compositing and pre-production planning. The training for 3ds Max 2012 will take you through more advanced topics as you learn how to apply materials and light scenes, animate cameras and objects, assemble short sequences, avoid long render times, and leverage the lighting analysis tools in 3ds Max Design.

Our instructor led video based training course will teach you about the features and functions of Autodesk 3ds Max and Autodesk 3DS Max Design. Follow the workflow of producing 3D animations, cover pre-production planning, apply materials and light scenes, animate cameras and objects, assemble short sequences, utilize Lighting Analysis tools in Design, and avoid long render times.

Our step by step approach covers 3ds Max 2012 from the beginner topics to the advance elements. Whether you're a novice looking for 3D basics or a full-fledged animator seeking creative new ways to catch everyone's attention, our AutoDesk 3DS Max 2012 training program on dvd is for you.

Autodesk 3ds Max 2012 has the following new and enhanced features: instructor led video lessons

The new Nitrous Accelerated Graphics Core takes advantage of both GPUs and multicore workstations to allow for a more responsive viewport display , smother workflow, and is able to handle larger data sets with more interactivity. Nitrous provides a render-quality display environment that supports unlimited lights, soft shadows, screen-space ambient occlusion, tone-mapping, and improved transparency.

Additional enhancements to 3ds Max 2012 include its sculpting and painting toolsets, including a new Least Squares Conformal Mapping-based UV unwrap workflow and a new Clone brush that allows users to sample from anywhere on the screen in order to paint bitmaps.

Course Contains

    greencheck 13 hours of training

    greencheck Exercise files included

    greencheck Instructor Led Video Training: Steven Schain

    greencheck Windows Compatible XP, Vista and Windows 7

AutoDesk 3DS Max 2012 and 3DS Design Training DVD Course Outline

Getting Started

    Course Introduction
    Learning Objectives
    Configuring 3ds Max and 3ds Max Design
    Setting Up Units
    Setting Display Units to Architectural
    Assigning a Project Folder
    Creating a Prototype File
    Configuring the Default UI and Presets
    Maximizing the Workspace
    Synchronizing the User Interface and Default Presets
    Accessing the Help System
    Understanding Object Interaction

Pre-Production and Planning

    Pre-Planning the Production
    Developing the Storyboard Sketch Style
    Examining a Sample Storyboard
    Planning Scene Level of Detail
    Understanding Level of Detail
    Planning File Output
    Outputting for Print/Web
    Reviewing Still Image Types
    Examining Animation Output
    Reviewing Animation Output Types
    Working with Layers
    Previsualizing a Scene
    Configuring In Viewport Previsualization with Nitrous

Modeling

    Modeling in 3ds Max
    Understanding Shapes
    Saving Incremental Files
    Cloning Shapes
    Creating Outline Shapes
    Attaching Shapes
    Editing Closed 2D Shapes
    Trimming and Welding Splines
    Filleting a Vertex
    Understanding Mesh and Poly Objects
    Discovering the Editable Poly Object Type
    Converting Object Types
    Learning the Graphite Modeling Tools
    Working with the Paint Deform Tool
    Using the Conform Paint Tool
    Understanding 2D and 3D Objects
    Introducing Compound Objects
    Working with ProBoolean
    Using Shapemerge
    Aligning the Road
    Exploring More Editable Poly
    Merging Objects
    Working with Caddies
    Modeling Windows
    Modeling a Window Frame
    Modeling a Window Pane
    Examining Modifiers and the Modifier Stack
    Learning About Object Space Modifiers
    Adding a Bevel Profile Modifier
    Editing 2D Shapes
    Stacking Modifiers
    Editing Modifiers
    Understanding World Space Modifiers
    Editing the Map Scalar Modifier
    Understanding Object Painting
    Painting a Scene
    Discovering AEC Objects
    Building with AEC Walls
    Installing a Door
    Adding Windows
    Modeling - Best Practices

Materials

    Introducing Materials
    Understanding the Slate Material Editor
    Creating Schematic Materials
    Learning the Arch & Design Material
    Adjusting Shaders
    Editing Reflectivity
    Assigning a Material
    Using Map Patterns
    Simulating Geometry
    Setting Transparency
    Calculating map sizes
    Creating a Tile Map
    Determining Map Coverage
    Adding a UVW Map Modifier
    Working with Unwrap UVW
    Working with Multiple Materials
    Discovering the Multi/Sub-Object Material
    Setting Material ID's
    Editing Material ID's
    Assigning a Multi/Sub-Object Material
    Understanding Blend and Masks
    Using a Blend Material
    Masking with Materials
    Understanding Substance Textures
    Working with Substance Textures
    Discovering Material Libraries
    Understanding Autodesk Materials Libraries
    Using an Autodesk Library Material
    Creating a New Library

Lighting

    Learning Direct and Indirect Light
    Discovering Daylight
    Placing a Daylight System
    Adjusting Location
    Adjusting Physical Sky
    Understanding Photometric Lights
    Enabling Streetlights in a Scene
    Changing Photometric Light Presets
    Understanding Indirect Light
    Calculating Indirect Illumination
    Working with Final Gather
    Setting Final Gather Bounces
    Using Sky Portals
    Learning about Global Illumination
    Setting Interior Night Lighting
    Using Photometric Web Files
    Enabling Global Illumination

Rendering

    Introducing Rendering
    Learning About Still Images
    Understanding Still Image Resolution
    Rendering Still Images
    Setting Render Presets
    Understanding Still Image File Types
    Choosing Still Image File Types
    Rendering Animations
    Understanding Image Resolution for Animations
    Setting Animation Resolution
    Understanding Animation File Types
    Creating a Preview Animation
    Rendering Sequential Images
    Using the RAM Player
    Saving with Animation CoDecs
    Discovering iRay
    Visualizing Realistic Lighting with iRay

Cameras

    Understanding the Camera's Importance
    Discovering Traditional Camera Shots
    Learning Effective Camera Distance
    Changing Viewer Distance
    Discovering Depth of Field
    Adding Depth of Field to Control Focus
    Understanding Camera Angles
    Adjusting Camera Angles
    Discovering Composition Essentials
    Learning the Rule of Thirds
    Implementing the Rule of Thirds
    Discovering Diagonals
    Establishing Diagonals
    Understanding Animation Concepts
    Discovering Object Animation
    Exploring Keyframe Animation
    Keyframing a Moving Object
    Understanding Path Animation
    Animating on a Path
    Understanding Velocity Control
    Applying an Ease Curve
    Learning Camera Animation Basics
    Separating Camera Position and Rotation Control
    Animating a Dummy on a Path
    Linking a Hierarchy

Effects and Dynamics

    Understanding Particle Effects
    Creating a Particle Flow
    Discovering 3ds Max Dynamics
    Simulating Rigid Bodies
    Draping a Tablecloth
    Using Render Effects
    Activating Mental Ray Camera Glare
    Adding a Volume Fire Effect

IK and Rigging

    Discovering IK
    Rigging a Mechanical Assembly
    Introducing Character Animation Toolkit
    Creating a CAT Rig
    Scripting
    Understanding Maxscript
    Creating Scripted Objects
    Introducing Scene Assembly
    Learning the Concept of Short Scenes
    Discovering Video Post
    Using the Video Post Queue
    Indicating Change of Time or Place
    Adding a Crossfade Transition
    Using Image Layers
    Understanding Scene Layering
    Rendering with Passes
    Learning about Autodesk Composite
    Compositing Multiple Layers

Output

    Considering Final Output
    Understanding Scene States
    Setting up Scene States for Rendering
    Understanding Batch Rendering
    Configuring a Batch Rendering Queue
    Configuring a Batch Rendering Queue
    Understanding Print Resolution
    Controlling Print Size
    Exploring Gamma Correction
    Setting Gamma Correction
    Creating Special Image Types
    Discovering the Panorama Exporter
    Creating a Panorama File
    Outputting for Cinema
    Saving OpenEXR Files

LEED Lighting Analysis

    Introducing Lighting Analysis
    Understanding Lighting Analysis
    Learning Who Uses Lighting Analysis
    Discovering How Lighting Analysis is Used
    Identifying Lighting Analysis Integration
    Introducing LEED Certification
    Understanding LEED Certification
    Validating LEED Lighting
    Discovering the Lighting Analysis UI
    Using the Lighting Analysis Menu
    Working with the Lighting Analysis Assistant
    Identifying Issues for Lighting Analysis
    Examining Scene and Modeling Issues
    Building to Scale
    Understanding 3D Lighting Design
    Examining Real World Lighting

Lighting the Scene

    Understanding Lighting Preparation
    Creating a Ground Plane
    Discovering the Daylight System
    Adding a Daylight System
    Configuring the Daylight System
    Exploring Skylight Portals
    Adjusting Exposure Control

Scene Materials

    Understanding Scene Materials
    Identifying Scene Materials
    Creating Material for the Ground Plane
    Adding Beige Wall Paint Material
    Adjusting The BRDF Function Curve
    Exploring Window and Frame Materials
    Using The Multi/Sub-Object Material
    Adding an Autodesk Material Glazing for Windows
    Applying an Autodesk Material Metal for the Window Frames

Lighting Analysis for Presentation

    Introducing Lighting Analysis for Presentation
    Understanding Lighting Analysis Tools
    Using the Lighting Analysis Assistant
    Incorporating Light Meters
    Configuring Lighting Analysis Image Overlay

Rendering an Analysis

    Rendering a Complete Analysis
    Adjusting Exposure
    Configuring Mental Ray
    Setting Common Rendering Settings
    Rendering a Final Image
     

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AutoDesk 3DS Max 2012 Training DVD

13 Hours of Training
237 Individual Lessons

To view the  Course Outline

DVD Course
Reg Price: $279.00
Sale price: $249.00
(item code: 4d3ds12)

 

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