AutoCAD Civil 3D 2011 Training Tutorial Course on DVD and Online
Our AutoCAD Civil 3D Training Course on DVD, will help you to master
this robust software, with over 15 hours of video based lessons. This building information modeling (BIM) solution for civil engineering, helps
project teams deliver higher-quality transportation, land development, and environmental projects faster. Our training will help you learn to work more
efficienctlly as you design ideas and analyze what-if scenarios to help optimize performance as your projects are built. Our Civil 3D 2011
Training DVD, will cover topics such as model data to perform geospatial and stormwater analysis, generate quantity takeoffs, and support automated machine guidance during construction. Civil 3D provides the
BIM advantage and tools you need to deliver more innovative design solutions.
Our training DVD, will help you to become more productive as you create, edit and
modify AutoCAD Civil 3D design objects in the 2011 application. Annotate designs, obtain information and use Civil 3D data in other applications.
Your Training Instructor
Wendy Miller, has worked in the Civil Engineering field for about 14 years working on survey projects, civil engineering projects and planning projects. She is an Autodesk certified trainer.
Course Content Description of AutoCAD Civil 3D 2011 Tutorials on DVD
Getting Started With Civil 3D
Course Overview Civil 3D: Overview The User Interface: Workspaces The User Interface: Overview
The User Interface: Ribbon Toolspace: Overview Toolspace: Prospector Toolspace: Settings The Help System Managing Drawings
Understanding Objects Settings: Drawing Settings Settings: Objects and Commands Object Styles Working with Styles: Switching and Deleting
Copying Styles Between Drawings Label Styles: Basic Concepts Using Label Styles Label Sets and Modifying Labels Annotative Properties of Labels
Getting Information about Objects
Survey
Drawing Templates Survey: Overview Survey Databases Creating a Figure Prefix Database Setting up Linework Code Sets
Importing Point Files and Fieldbooks Editing Figures
Working with Points
Points: Key Concepts Point Settings Creating Points in a Drawing Creating Description Key Sets Importing Points
Displaying Imported Points Creating Point Groups Using Point Groups Working with Point Styles Editing Points Creating Point Tables
Point Clouds: Overview Creating Point Clouds Displaying Point Clouds Working with Point Clouds
Surfaces
Surfaces: Overview Working with Surfaces Adding Breaklines to Surfaces Adding Boundaries to Surfaces Editing Surfaces
Surface Operations Pasting Surfaces Performing a Slope Analysis Working with Surface Styles Using Surface Utilities Labeling Surfaces: Contours
Labeling Surfaces: Slope and Spot Elevations Surface Volumes
Working with Alignments
Alignments: Overview Understanding Sites Create Alignments from Objects Alignment Creation Tools Editing Alignments
Creating Offset Alignments and Widenings Alignment Properties: Adjusting Stations Alignment Properties: Design Criteria
Alignment Properties: Adding Superelevations Alignment Labels: General Concepts Alignment Labels: Adding Additional Labels
Alignment Labels: Tags and Tables Adding Points to an Alignment
Working with Profiles
Profiles: Overview Working with Profile Views Creating Existing Ground Profiles Creating a Proposed Ground Profile Editing Profiles
Using Profile Design Criteria Labeling Profiles Profile Tools
Working with Assemblies and Subassemblies
Assemblies: Overview Subassemblies: Overview Creating Assemblies Editing Assemblies Creating Subassemblies from Polylines
Managing Assemblies and Subassemblies
Corridors, Intersections and Roundabouts
Corridors: Overview Adding a Baseline to a Corridor Adding a Region to a Corridor Baseline Intersections: Overview
Creating an Intersection Finishing the Corridor Creating a Surface from a Corridor Viewing and Editing Corridor Sections Preparing to Create a Cul-de-Sac
Finishing the Cul-de-Sac Creating a Roundabout
Sections, QTO and Mass Haul Diagrams
Sections: Overview Creating Sample Lines Creating Section Views Producing Sheets of Section Views Creating Earthwork Quantity Reports
Generating a Materials Quantity Report Mass Haul Diagrams: Overview Creating a Mass Haul Diagram Quantity Takeoff (QTO) and Pay Item Overview
Assigning Pay Items and Generating a Report
Plan Production
Working with Parcels
Parcels: Overview Parcel Styles Creating Parcels from Objects Creating Right-of-Way Parcels Parcel Creation Tools
Editing Parcels Renumbering Parcels Labeling Parcel Areas Labeling Parcel Segments Creating Parcel Tables Creating Parcel Reports
Grading
Grading: Overview Feature Lines: Overview Creating Feature Lines from Objects Creating Feature Lines from Corridors
Creating Feature Lines from Alignments Creating Feature Lines Editing Feature Lines Grading Creation Tools: Creating a Building Pad
Grading Creation Tools: Creating a Detention Pond Calculating the Detention Volume of a Pond Grading a Parking Lot Creating a Final Finished Ground
Surface
Pipes
Pipe Networks: Overview Pipe Networks: Styles and Settings Creating Pipe and Structure Rules Creating a Parts List
Creating a Pipe Network Using Objects Pipe Network Creation Tools Adding Pipes to a Network Editing a Pipe Network Splitting and Merging Pipe Networks
Creating Pipe Network Profiles Modifying Pipe Profiles Labeling Pipe Networks Checking Pipe Interferences
Hydra flow
Hydra flow: Overview Using Hydraflow Express for Culverts Using Hydraflow Express for Channels Using Hydraflow Express for Inlets
Using Hydraflow Express for Hydrology Using Hydraflow Hydrographs for Watershed Analysis Using Hydraflow Hydrographs for Detention Pond Design
Using Hydraflow Storm Sewers: Overview Using Hydraflow Storm Sewers for Storm Sewer Analysis Exporting Pipe Networks to Hydraflow Storm Sewers
Importing Pipe Networks from Hydraflow Storm Sewers
Exchanging Data with Other Applications
Sharing Data within Civil 3D
Sharing Data within Civil 3D: Overview Creating Data Shortcuts Using Data Shortcuts Labeling Through an Xref Using eTransmit
Rendering
Adding Rendering Materials to Corridors Adding Rendering Materials to Surfaces Adding Multiview Blocks Creating an Animation
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