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Sun Java 2.0 SCJP J2SE 5.0 Training for Certification Exam 310-035

sun java introduction programming JFUN training course online and CD-ROMSCourse Overview
This SUN SCJP Ceertification Java training course is designed for the novice programmers with an understanding of basic programming concepts who want to learn Java; programmers proficient in another programming language who want to move to Java; programmers experienced in the Java language who want to take the Sun Certified Programmer for the Java 2 Platform, Standard Edition 1.4 exam 310-035 fro SCJP.

Prerequisites
Knowledge of basic programming principles; experience in another programming or scripting language, such as Visual Basic, C, C++, or JavaScript, would be useful.

Your Training Includes

FREE Java Demo
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  • Twenty hours of multi-media interactive training
  • Hands-on Labs - a perfectly simulated, real-world environment to test skills without risk.
  • Engaging course demos and real-world examples
  • Practice Exams - Simulated certification exams designed to validate exam readiness.
  • Online Mentoring 24 7
    Mentoring provides personal access to our talented corps of expert instructors in a unique collaborative environment. Students can correspond with the Instructor Team 24x7.

Online Sun JAVA 310-035  Course
One Year Access

sk035o

$395.00

CD-ROM Sun Java 310-035 Course

sk035c

$495.00

CDs Sun Java Library
Java J2SE 6.0  Exam 310-065 Retail $495.00
J2SE Course Update from 1.4 to 2.0 Retail $395.00
Enterprise Client Retail $295.00
JSP and Servlets Retail $295.00
JavaBeans Retail $295.00
JDBC, RMI and COBRA Retail $295.00
Java Web Services Retail $295.00
Over a 50% Savings

skjapc

$795.00

Online Sun Java Library One Year Access
Java J2SE 6.0  Exam 310-065 Retail $495.00
J2SE Course Update from 1.4 to 2.0 Retail $395.00
Enterprise Client Retail $295.00
JSP and Servlets Retail $295.00
JavaBeans Retail $295.00
JDBC, RMI and COBRA Retail $295.00
Java Web Services Retail $295.00
Over a 50% Savings

skjapo

$695.00


 

Training Content

Getting Started with Sun Java

  • The use of objects, classes, inheritance, and polymorphism.
  • Code involved in declaring a main method and identify the command lines used to compile and run an application.
  • Create, compile, and execute a application.
  • The appropriate Java lexical element to use for a given scenario.
  • The code involved in declaring primitive variables and defining literal values.
  • The code used to declare and initialize string literals and arrays.
  • Declare and initialize data types, strings, and arrays in a given scenario.

Operators and Flow Control

  • Use Java's operators to build expressions and determine the value of an expression variable for a given code sample.
  • Use assignment operators to build and evaluate an expression, and evaluate a compound expression using operator precedence.
  • Valid primitive type conversions and casting operations.
  • Use operators to create expressions and compare integers in a specific application.
  • Write if and switch statements for a given scenario.
  • Specify the code to use Java's standard and enhanced for loop constructs to perform iteration over arrays and multi-dimensional arrays.
  • Specify the code to use while and do-while loop constructs to perform iteration, and identify the functions of the break and continue keywords.
  • Create selection statements and loop constructs for a given scenario.

 Creating Classes

  • How the principles of object-oriented programming are implemented in Java objects and classes.
  • Create a class.
  • Create objects.
  • Write the code required to declare, initialize, and use a class.
  • Declare and import packages.
  • Use Java's access modifiers to control access to classes, variables, and methods.
  • Work with Java packages and access modifiers.

Working with Classes

  • How inheritance and polymorphism are implemented .
  • Inheritance between classes.
  • Implement inheritance in a application.
  • Create abstract classes and interfaces.
  • Declare and initialize instance and class members.
  • Use the final modifier to declare classes, methods, and variables.
  • Work with static and final modifiers in a application.
  • Managing system memory.
  • Declare and instantiate Java's inner classes.

Reference Types and Threading

  • Valid reference type conversions.
  • Carry out reference casting.
  • Use the methods of the Object class to clone and compare objects.
  • Write the code required to clone, compare, and cast reference types.
  • Use the Thread class and Runnable interface to create a multithreaded application.
  • The code used to change a thread's state and priority.
  • Synchronize thread access to code in a multithreaded application.
  • Create a multithreaded program.

Exception Handling and Assertions

  • Use try, catch, and finally blocks to handle exceptions.
  • Use the methods of the Throwable class and its subclasses, and define runtime and checked exceptions.
  • Write code to throw exceptions.
  • Write code to create and handle exceptions.
  • The code used to create assertions and the commands used to enable them.
  • Code, compile, and enable assertions.

Java Utilities

  • Use the methods of the Java Math class to carry out computations.
  • Create wrapper objects and use wrapper class utility methods to manipulate primitive values.
  • Use the String and StringBuffer classes to manipulate strings.
  • Use the java.lang.System class to access system resources.
  • Use the String class to manipulate strings and define regular expressions.
  • Use the Collection interface and associated methods to develop specific behavior requirements.
  • Use Java's Collection Framework to modify, sort, and search collections.
  • Use a collection class to sort and modify a list.
  • Use the classes of the java.io package to read and write data.
  • Use the classes of the java.nio package to access files, buffers, and channels.
  • Write code to read and copy files.

Basic GUI Development

  • The features and components of JFC and Swing, their associated functionality, and guidelines for use.
  • Use Swing components and container classes and methods to build and launch a Swing-based application.
  • Create a basic Swing application.
  • The code used to add labels, text, buttons, and menus to an application.
  • The code used to handle events in AWT and Swing.
  • Use Swing layout managers to display components.
  • Identify how the painting system works in Swing and AWT.
  • Write code to handle events and lay out a Swing application.

Java Applets

  • The features, life-cycle, and security restrictions of Java applets and the code used to handle applet milestones.
  • Use HTML to add a applet to a web page.
  • Write the code required to create and deploy a applet.
  • The code used to display images, play sound, open documents, and show status information.
  • Recognize the code used to access JApplet panes and the code used to support applet persistence and communication.
  • Write code that adds specific functionality to an applet.

 

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