AutoDesk Maya 2011 Training Course on DVD Instructor led Video Based
Learn the features and functions of AutoDesk Maya with our detailed
Maya 2011 training DVD, consisting of over 190 video tutorials spanning more than 12 hours of instruction on this comprehensive training DVD. Maya 2011 is for serious animation and movie making,
and our training dvd will help you explore, validate and convey your design ideas efficiently, as you become proficient with the revitalized user interface that Maya 2011 offers. You'll learn everything from the
basics to modeling, scene management, lighting, materials, animation, rendering and more!
Some of the new features that Maya 2011 offers includes it's new Color Chooser, and improved animation capabilities. In addition, the ability to Drag and Drop, and an expanded support for popular image
file formats is an added advantage to this robust software.
Our training covers the latest features of Maya 2011 to boost your skills
- Scene Management
- Modeling
- Camera Shots
- Lighting
- Animation
- Rendering
- IK and Rigging
- MEL and Expressions
- Fluid Effects
- Hair and Fur
Your Instructor
Steven Schain has been training AutoDesk users since 1994 and has been a training specialist since 1998. Steve was one of the first certified instructors and a co-developer of the
ACI program. He is an author and contributor to over a dozen publications and is currently an active trainer with users worldwide
Requirements
Microsoft Windows XP(32), Vista, 7 Adobe® Flash® Plugin 512 MB RAM 1 GB Processor or faster 1024x768 color display 5.5 GB hard disk space required for installation
DVD-ROM drive for install only Mouse (or pointing device) needed for navigation Sound Card and Speakers
AutoDesk Maya 2011 Course Outline Details
Getting Started
Interface
The Maya Interface Nodes and Attributes Interface Overview Viewports Navigating the UI Using the Marking Menus The Hotbox Transform Tools
Object Selection Configure the Interface Grid and Units Setup
Scene Management
Scene and Project Management Project Management Setting Project Location Object Naming Naming Objects in a Scene The Outliner Working with Layers
Creating Layers Saving Scenes
Modeling
Modeling in Maya 2D Curves 2D Bezier Curves 2D Bezier Editing 3D Surfaces Revolve a Surface NURBS Geometry 2D NURBS Curves Edit Curve CVs Extrude Along a Path NURBS Primitives
NURBS Sphere Primitive NURBS Object Components Project Curve on Surface Creating a Bezel Edit NURBS Creating the Base 3D Polygon Objects Polygon Mesh Components 3D Mesh Tools
Building Using Primitives Duplicating and Editing Objects The Boolean Tool Sculpt Geometry Edit Mesh Menu Create a Polygon Cylinder Modeling the Reactor Base Subdivision Surface Modeling
Modeling a Subdivision Storage Container Deformers for Modeling Create an Exhaust Tube Object History Duplicating Objects Referencing Objects
Materials
Hypershade Material Editor Schematic Material Creation Shader Nodes Create a Mental Ray Material Edit Reflectivity Assign a Material Add a New Material Map Patterns Bump Mapping
Transparent Materials Mapping Creating Tiles Size of Area Create UVs Multiple Materials Assign Multiple Materials Layered Shader and Mask Maps The Layered Shader Masking
Material Libraries Exporting and Importing Material Shaders
Mapping
UV Mapping Mapping Coordinates Edit UV Coordinates Multiple Texture Maps UV Sets Assign Textures to UV Sets The UV Editor Applying Custom UVs
Cameras
The Importance of the Camera Camera Shots Camera Distance Viewer Distance Camera Angle Controls Emotion Adjust Camera Angles Composition Rule of Thirds Composition Rule of Thirds Diagonals
Establish Diagonals Camera Types Camera Attributes Image Plane Camera Environment
Lighting
Direct and Indirect Light Physical Sun and Sky Creating a Physical Sun and Sky Adjusting the Sun Adjusting the Physical Sky Image Based Lighting Create Image Based Lighting Light Types
Photometric Lights Adding Lights Enabling Area Lights Indirect Light Calculate Indirect Illumination Final Gather Final Gather Bounces Portal Light Global Illumination Interior Night
Isolating Object Lighting Optical FX Rendering Optical Effects
Animation
Animation Concepts Keyframe Animation Keyframe a Moving Object Set Driven Keys Opening the Door with Set Driven Keys Path Animation Animate on a Path Velocity Control Graph Editor
Overview of Camera Animation Separate Camera Position and Rotation Control Animate a Locator on a Path Hierarchical Linking Playblast Preview
Rendering
Renderers in Maya Rendering Still Images Concept of Image Resolution for Stills Still Rendering Resolution Render Presets Image File Types Still File Types Rendering Animations
Image Resolution for Animations Set Animation Resolution Setting File Type for Animation Render Sequential Images Fcheck Irradiance Particles Configuring Irradiance Rendering
IK and Rigging
Introduction to IK IK Tools Create a Joint Chain Rigging the Joint Chain Skinning Edit Object Skinning
MEL and Expressions
MEL and Expressions MEL Scripting Overview Executing a Script Create an Expression
Dynamics
Maya Dynamics Overview Rigid Body Dynamics Create a Simulation Running the Simulation Soft Body Dynamics The Beach Ball Simulation
Particles
Particles Overview Creating a Particle Waterfall Setting particle attributes Adding a collider object
Rendering Particles
nDynamics nDynamics nParticles Creating Dripping Water Configure nParticles nCloth Hanging Curtains
Fluid Effects
Fluid Effects Add a 3D Fluid Container Fine Tuning the Flames
Hair and Fur
Hair and Fur Overview Hair Making a Wig Styling the Hair Fur Creating a Beard
Paint Effects
Paint Effects Overview 2D Painting 3D Painting
Compositing
Compositing Overview Autodesk Composite Compositing Multiple Layers
|