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Suna Java Certification SCJP Training Standard Edition 6 CX-310-065 Exam
Our Training for the the Sun Certified Programmer SCJP Java Certification for
Standard Edition 6, is designed for programmers experienced using the Java programming language. Achieving this certification provides clear evidence that
a programmer understands the basic syntax and structure of the Java programming language and can create Java technology applications that run on server and desktop systems using Version SE 6.
SUN SCJP Certification Target Audience
Programmers with an understanding of procedural programming concepts who want to learn Java and object-oriented programming; programmers proficient in
another object-oriented programming language who want to move to Java; programmers experienced in the language who want to make the upgrade to Java SE 6.
Training Prerequisites
Knowledge of programming principles and experience in procedural programming or scripting languages, such as
Visual Basic, C, or JavaScript; understanding of object-oriented languages, such as C++ or C, is an advantage.
Your SCJP Training Covers
- Getting Started
- Flow Control
- Creating Classes
- Working with Classes
- Generics and Annotations
- Reference Types and Threading
- Exception Handling and Assertions
- Utilities
- I/O
- Basic GUI Development
- Java Applets
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Multi Media
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Our training is done in a full multi-media flash format. Easy navigational interface allows you to find any subject matter in seconds.
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Learn and Do
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Labs and interactive exercises are first shown to you and then allows you to perform them
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Review
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Our Training comes with printable transcripts -allowing easy review of any topic. Review questions throughout the training are used to test your level of comprehension
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Exam Preps
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Online Simulated Certification Exams- Our test preps are online providing you the most updated questions possible.
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Mentoring
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Instructors available 24 x 7 online to answer any of your training questions
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Course Hours
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This courses has over 26 hours of instructional lessons.
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Pass
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Our Guarantee to Pass. Call for details
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Testimonials
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List of Testimonials and Customers
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Inquire about our Java Developer Suite
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Online Java SCJP SE 6.0 for CX-310-065 Course One Year Access
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skj310065o
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$395.00
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CD-ROMS Java SCJP SE 6.0 for CX-310-065 Course
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skj310065c
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$495.00
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Training Covers the following Topics
Getting Started
- Recognize the use of objects, classes, inheritance, and polymorphism in Java.
- Specify the code involved in declaring a main method and identify the command lines used to compile and run an application.
- Create, compile, and execute a application.
- Specify the appropriate Java lexical element to use for a given scenario.
- Specify the code involved in declaring primitive variables and defining literal values in Java.
- Specify the code used to declare and initialize Java string literals and arrays.
- Declare and initialize Java data types, strings, and arrays in a given scenario.
Operators and Flow Control Training
- Use Java's operators to build expressions and determine the value of an expression variable for a given code sample.
- Use assignment operators to build and evaluate an expression, and evaluate a compound expression using operator precedence.
- Identify valid primitive type conversions and casting operations from a given list of examples.
- Use Java operators to create expressions and compare integers in a specific application.
- Write if and switch statements for a given scenario.
- Specify the code to use standard and enhanced for loop constructs to perform iteration over arrays and multi-dimensional arrays.
- Specify the code to use while and do-while loop constructs to perform iteration, and identify the functions of the break and continue keywords.
- Create selection statements and loop constructs for a given scenario.
Creating Classes
- Identify how encapsulation affects a class, and pass messages between objects.
- Identify the code required to declare a specific class and a constructor for a class.
- Identify the code required to declare a method and implement a variable argument list in a method for a given scenario, and declare a variable in a class based on that variable's scope.
- Write an appropriate class and method declaration, and pass variable arguments to a method.
- Create an object, call an object's method, and assign the result of the method to an existing variable for a given scenario.
- Create, iterate over, and switch on type safe enums in Java SE 6.0.
- Create a Java enumeration and object, iterate over the enumeration's values, and call one of the object's methods.
- Create a package in a given scenario, and import classes, static methods, and variables into a source file.
- Identify the appropriate level of access to apply to classes, variables, methods, and constructors for a given scenario.
- Create and import a specific Java package, import static methods and variables into a source file, and identify the access levels of the class members in that package.
Working with Classes
- Identify how inheritance and polymorphism are implemented.
- Specify the code required to create a subclass for a given scenario.
- Create a suitable inheritance class structure for a given scenario, and extend a superclass.
- Specify the code required to create abstract classes and methods for a given scenario, and recognize the code required to create a class that implements an interface.
- Declare, access, and initialize Java instance and class members for a given scenario.
- Use the final modifier to declare variables, methods, and classes for a given scenario.
- Declare and initialize variables, and declare and call methods in an enterprise scenario.
- Identify how garbage collection is implemented, and recognize the function of the finalize method.
- Declare and instantiate inner classes for a given scenario.
Generics and Annotations
- Identify the advantages and disadvantages of using generics in code, and outline how generics are used to make raw code type safe.
- Specify the generic, type safe version of a given piece of legacy code.
- Specify the code involved in building a generic class for a given scenario.
- Specify the code required to declare a generic subclass, test generic object types, and cast a generic object.
- Convert a given application's legacy code into a generic type safe equivalent.
- Associate retention policies and built-in annotations with their corresponding features and functionality.
- Specify the code to annotate an overriding method, a deprecated method, and to suppress compiler warnings.
- Specify the code to declare custom and meta-annotations.
- Specify the code to inspect and represent a custom annotation, write an annotation processor, and run the processor against a set of annotations.
- Create and implement a custom annotation for a given scenario.
Reference Types and Threading
- Identify valid reference type conversions between classes, interfaces, and arrays.
- Identify valid casting operations between classes, interfaces, and arrays for a given scenario.
- Use the methods of the Object class and Comparable interface to clone and compare Java objects for a given scenario.
- Clone, compare, and cast reference types.
- Use the Thread class and Runnable interface to create a multithreaded application for a given scenario.
- Specify the code involved in changing a thread's state and priority.
- Synchronize thread access to code in a multithreaded application for a given scenario.
- Create a multithreaded program in a given scenario.
Exception Handling and Assertions
- Specify the code required to use try, catch, and finally blocks to handle exceptions for a given scenario.
- Specify the appropriate method of the Throwable class to use in a given piece of code, and associate runtime and checked exceptions with the events that throw them.
- Handle exceptions in calling methods, create and throw exceptions explicitly, and use exception chaining to set the cause of a thrown exception.
- Create an exception subclass for a given code sample, and implement exception handlers on a thread basis.
- Create, throw, catch, and handle exceptions for a given scenario.
- Identify the code used to create a Java assertion statement for a given scenario, and specify the commands and flags used to create and compile assertions.
- Create, enable, and compile assertions in Java.
Utilities
- Use the methods of the Java Math class to determine the value of a variable in a given piece of code, and associate the new methods of the Math class with their corresponding functions.
- Recognize what wrapper classes are and how they're used, and also use the utility methods of the Java wrapper
classes to parse strings into numeric values, transform values back into strings or other primitive types, and test values.
- Use the new methods of the Integer and Long wrapper classes to manipulate bits for a given scenario, and identify the function and benefits associated with autoboxing and auto-unboxingin SE 6.0.
- Specify the code required to test the equality of strings, carry out pattern matching in regular expressions, and modify strings and string buffers for a given scenario.
- Use the copyOf and copyOfRange methods of the Arrays class to copy arrays in a given scenario.
- Specify the code required to modify system resources for a given scenario.
- Specify the code required to launch system properties, load resources, and handle dates and times.
- Manipulate and traverse the elements of a collection for a given scenario.
- Use Java's Collection class to modify, sort, and search a collection in a given scenario.
- Identify the monitoring and management support features and enhancements.
Java I/O
- Use the classes of the java.io package to access files and read and write data in a given scenario, and recognize how a Console class works.
- Use the classes of the java.nio package to modify buffers, get information about disk usage, retrieve a channel, and transfer data between channels.
- Use a scanner to retrieve input from a specific source.
- Use the printf method and the Formatter class to format output for a given scenario.
- Recognize what serialization enables you to do, write objects to a file, and read objects from a file.
Basic GUI Development
- Associate the components of the Swing architecture with their corresponding functionality and identify the guidelines associated with using Swing components.
- Specify the code that enables you to create and use containers required for a Swing application in a given scenario.
- Specify the code to create labels, text, buttons, and a menu for a given application.
- Specify the code involved in using Swing's layout manager classes to display and arrange components in an application.
- Implement an event handler for a specific event in a given scenario.
- Identify the guidelines associated with painting in Swing and AWT.
Java Applets
- Identify the code required to create and initialize an applet for a given scenario.
- Embed an applet in a web page using the APPLET tag, customize an applet in a web page using the PARAM tag, and convert applet tags using the HTML converter tool.
- Understand the sandbox security model, its features, and the restrictions it imposes on the operations an applet can perform, as well as what a signed applet is and the role of trust levels.
- Specify the code required to play sound files and display images, documents, and status information in a given applet.
- Specify the code required to support applet persistence, locate applets for communication, and access JApplet panes for a given scenario.
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